CREATE A WRESTLER EXPLAINED

As far as nuts and bolts go, there are 32 wrestler save slots available, so it's not possible to fill an entire fictional WWE in Season Mode with created wrestlers. However, the Season Mode would be a little lean with that many wrestlers, anyway -- the number of slots in each brand well exceeds the number of create-a-wrestler slots available. The size of the saved game, meanwhile, has been substantially reduced. An entire Shut Your Mouth save, created wrestlers and all, now occupies only 228KB, instead of the multi-megabyte monstrosity employed by Just Bring It.

When it comes time to actually create a wrestler, there are two modes as always: Appearance and Moves. We'll look at cosmetic customization first.

Appearance

This is the suite of options available for customizing the appearance of a wrestler -- a pretty broad category. However, it's broken down into a great many separate parts.

Base Model
Very simple -- there are only two choices here. The Base Model option determines a wrestler's gender, male or female.

Base Edit
Ah, now we're getting into the good stuff. Base Edit is where you select the individual parts that make up a wrestler's body, clothing, and accessories. It's divided up according to body part location, for the most part, although there are some separate categories of items that can be placed in many areas around the body. It goes like so.

  • Head: The Head category includes Hair (128 options), Caps & Hats (42 options), and Horns (49 options). Horns is a rather broader category than you might think -- it also includes mask horns that are designed to work in conjunction with other mask parts located in the face editing category.
  • Face: Facial features, lots of these. Eyebrows (93 options), Eyes (54 options), Mustaches (75 options), Paint features (85 options), Masks (145 options), Glasses (42 options), and Accessories (88 options). The Accessories category covers everything from eyeliner to scarves to goofy clown lips. Masks and Paint, meanwhile, can be combined with Horn parts on the head to create complex masks (a la Jushin Liger).
  • Body: This is everything you could somehow fit on a torso. Skin (10 options), Underwear (close to 100 options), Tank tops (57 options), T-Shirts (124 options), Open Shirts (84 options), Vests (65 options), Costumes/Singlets (81 options), One Piece outfits (37 options), Jackets and Coats (85 options), Tattoos (27 options), and Accessories (55 options). Accessories in this category mainly denotes neckties and such.
  • Arms: Accessories for the arms. Elbow Pads (85 options), Wrist Bands (100 options), Tattoos (15 options), and Accessories (12 options). All of these selections except Tattoos have the option to place a part on both arms or only one. These accessories are mainly watches and bracelets, while Wrist Bands includes both small wristbands and full-length sleeves like those worn by the Hardy Boyz.
  • Hands: Gloves and wrist extras and the like. Gloves (42 options), and Accessories (17 options). Accessories in this case are rings and finger tape.
  • Waist: The Waist category includes traditional wrestling trunks. Underwear (145 options) and Belts (46 options).
  • Legs: Pants, pads, and more. Tights (163 options), Short Pants (127 options), Pants (145 options), Mini Skirts (61 options), Skirts (80 options), Long Skirts (182 options), Knee Pads (102 options), and Tattoos (13). Again, knee pads can be worn on one leg or both.
  • Feet: Because otherwise a wrestler's toes would get cold. Socks (148 options) and Shoes (75 options). Note that a wrestler may wear only one sock on a single leg, but he has to wear two shoes.
  • Design: This is one of the most interesting image editing options, because it offers the ability to lay out a variable image anywhere on a wrestler's body.

Design requires a little more detail to explain. First, you select a Pattern, Word, or Letter. Pattern is an array of images divided into five categories: WWE slogans and icons (66 options), Simple Icons (172 options), Pictures (120 options), Flags (30 options), and Tattoos (53 options). Word is a selection of 142 different words. If the one you want isn't there, you can write it out with the Letter command in one of eight different fonts.

After picking an image, it can go on one of six body parts: face, torso, left arm, right arm, left leg, and right leg. It can then be moved around the model, resized, and rotated, all the while appropriately mapping itself to the curvature of the wrestler's body. Thus, it's possible to create very detailed custom face paint and tattoos.

Skin Colors
After that exhaustive selection of options, this is pretty basic in comparison. There are eight different skin tone options, ranging from pallid to extremely dark.

Figure
Figure is divided into two sub-sections, Form and Height. Height is relatively simple -- the base height of a wrestler, from a minimum of 5'3" to a maximum of 7'2". Form, however, is very complex now. It's possible to edit the size and shape of a wrestler's Head, Neck, Chest, Shoulders, Abdomen, Arms, Forearms, Hands, Waist, Thighs, Legs, and Ankles. Any limb part can be manipulated independently, so a wrestler can have one leg that's much bigger than the other, and all three axes are available for editing. This part of the game makes use of the dual analog controls, so it's possible to adjust length, width, and height of a part, all at the same time.

Sample Model
The uselessly lazy can pick from among 20 different pre-created fictional wrestlers, but what kind of fun would that be? Even so, it's interesting to check through this section and see what the Yuke's designers have crafted in their spare time.

Profile

This is where you give your wrestler a bit of a personality. He has a Name, a Ring Name, a Call Name, and a Nick Name, all of which affect what he's called at different junctures in the text and voice portions of Season Mode. Call Name is the one that's spoken -- including the names of real wrestlers, there's a total of 192 different names available. Variables for his progression in Season Mode is set in his Biography, where he gets a gender, a weight class, and a face/heel orientation. Incidentally, there is an "other" gender available if you like. Finally, as before, a wrestler gets two signs that will appear in the crowd during his matches.

Ability

120 points are available from the beginning to customize a wrestler's abilities when it comes to attack and defense. Four basic categories exist: Powerful (power moves), Speedy (agile/high flying moves), Technical (mat wrestling and submissions), and Rough Neck (brawling and weapon moves). Points can be allocated toward attack and defense in all of these areas, enhancing a wrestler's ability to use those kinds of moves or defend against them. For the lazy, there's an automatic setting option to create a wrestler skilled in a particular area, rather than very precisely tuned for a player's likes and dislikes.

Moves

It's possible to skip out on the move editor entirely and select a move set geared toward one of the four aforementioned styles, a completely average move set, or one that's already been designed for a particular wrestler. If you do this, however, you are silly.

Logic

This category determines a wrestler's behavior while under the control of the computer AI. Two adjectives can be set to govern how he behaves, from an array of six: Brawler, Grappler, Submission, Luchador, Striker, and Balanced. If you plan on using a wrestler as a tag partner, it would be wise to select this with an eye toward's his moveset and abilities.

Okay, so are we happy with how our wrestler looks? Then we can move on to how he wrestles. The options available here are much simpler and more familiar than those in the cosmetic customization mode -- as always, it more or less boils down to putting moves in slots. Here's a rundown of the categories available.

Bases
These aren't moves, per se, but the basic animations displayed when a wrestler idles or performs basic navigation actions: Ring In Move, Ring Out Move, Taunt, Fighting Style (a reversal activation animation), Walking Style, Running Style, Winning Move, and Entrance. That last selection is broken town into three options -- entrance animation, entrance movie, and entrance music. It's worth noting that while there seem to be no original entrance movies (as were planned for the original RAW), some wrestlers have more than one movie -- Billy Kidman, Brock Lesnar, Hollywood Hogan, and others.

Ready Moves
These are straightforward strikes and grapples, usually performed toe-to-toe with an opponent: Attack (6 slots), Grapple (12 slots), Back Attack (8 slots), and Edge of a Ceiling (4 slots). That last category covers moves performed on top of the Hell in a Cell cage.

Ground
Moves performed on a grounded opponent: Attack (3 slots) and Grapple (6 slots).

Turnbuckle
Not top-rope maneuvers, but moves performed on an opponent who's been whipped into the turnbuckle: Attack (3 slots), Grapple (5 slots), and Back Attack (4 slots).

Rope Opponent
These are moves performed when an opponent is sitting groggy against the ropes, or when the player is ready to fly over the ropes (pescados and such): Rope Down (1 slot), Rebound Attack (3 slots), and Jump Down Over (1 slot).

Aerial
These are top-rope maneuvers: Standing (2 slots) and Down (3 slots). The qualifiers there refer to the state of the opponent being targeted, of course.

Running
Moves performed while running: Attack (2 slots), Grapple (2 slots), Back Attack (2 slots), Squatting Attack (2 slots), and Counter (3 slots).

Double Team
Shut Your Mouth has a substantially expanded array of double-team moves, although the conditions to perform them are the same as before: Stand (5 slots), and Turnbuckle (4 slots). The latter refers to a situation when the opponent is whipped into the turnbuckle near your partner.

Special
Not only finishing maneuvers, but also favored maneuvers and weapon grapples: Special (2 slots), Favorites (3 slots), Special Weapon (2 slots), and Combination Moves (3 slots). That last option allows three moves to be performed in a special combination sequence.

Whew. Shut Your Mouth looks to deliver as detailed a creation mode as we've seen in a wrestling game yet, especially with its new decal editing and placement system. Unfortunately, the previously-touted password system -- which would have reduced a created wrestler down to an easily-shared code -- has been scrapped in the interim, but the new, smaller data save goes a little way towards making it easier to trade wrestlers. And, after all, there always has to be something left to add next year.

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