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GENERAL
INFORMATION
NEW
DETAILS - 7/9/2003
STORY
MODE
-
THQ
and Yuke's have also made some relatively slight refinements to the
story mode as well. At the beginning of this mode, you can create
stables for wrestlers, so if you want to create the Evolution
stable, which features Triple H, Ric Flair, and Randy Orton, then
you can go ahead and do that. In addition, it's also possible to
change the Raw and SmackDown rosters just in case you're tired of
seeing certain wrestlers on specific WWE shows or if you'd like to
stage a potential Goldberg versus Brock Lesnar dream match. Once
you're all done with that, you can then determine which wrestlers
are faces (good) and which are heels (bad). Since the game roster is
derived from a fairly recent period in WWE programming, you won't
have to worry too much about changing these around--unless you just
feel like turning normally good guys into bad guys.
After
selecting a wrestler you want to use, you'll get a brief
introduction sequence and have an equally short conversation with
the general manager (GM) of whichever program your wrestler belongs
to. So, if you're a member of Raw, then you'll speak with Eric
Bischoff; if you're on the SmackDown side, you'll have a chat with
Stephanie McMahon. The next portion of the story mode is where most
of the changes have taken place. Instead of having a free roaming
environment, where you could literally walk around an arena to get
to different portions of the story mode, you're now presented with a
locker that contains an assortment of options. One of these options
is called "move." Move lets you visit locations around the
arena so you can talk with other wrestlers. Some of these
conversations can even end up in matches. Interestingly, some of
these conversations can affect your wrestler's superstar point level
or his or her overall rating. We witnessed this in a conversation
with The Rock, who ended up using one of his trademark lines on us.
This is also where you can officially ask your respective GM for a
title match, but much of that depends on the superstar rating of the
wrestler. If it's low, then he or she can only go after some of the
lower-tiered belts.
But there's more you can do in the story
mode. In the locker area, you can access the shopzone. This area has
unlockable items for sale; they range from moves and classic
wrestlers (such as "The Million Dollar Man" Ted Dibiase
and Jimmy "Superfly" Snuka) to clothing and additional
moves. You can purchase these items with SmackDown dollars, which
are earned by winning and participating in matches; however, it'll
take a while before you can unlock some of the good stuff, since it
tends to be quite a bit more expensive
While unlocking special features is already
a great incentive for playing through the story mode, there's also
added motivation to play through it in order to increase your
character's abilities. Like SmackDown dollars, you can earn
experience points at the end of matches that can be used to upgrade
different facets of your wrestler, such as strength, submission
skill, endurance, technique, and speed. Obviously, wrestlers like
Ric Flair will have low speed but high submission skills, while
someone like Rob Van Dam will have a high level of speed but may
have lower submission abilities. If you're ever curious to see what
the individual stats are for other wrestlers in SmackDown! Here
Comes the Pain, you can simply click on the magazine icon in the
locker to look at wrestler profiles. Finally, SmackDown! allows
stables to be viewed and edited.
GAMEPLAY
-
As for the gameplay in Here
Comes the Pain, much of what made last year's game so great has been
left intact, but a number of key features have also been integrated.
First and foremost, the smooth transition between moves is still
there, so it looks and feels natural when you move from a
collar-and-elbow tie-up, into a standing switch, and then into a
suplex--or any other similar combination move. Interestingly, a
greater emphasis seems to have been placed on softening opponents
before moving into any of the powerful grapple moves. If you try to
constantly grapple an opponent, early on in the match, then the AI
will mercilessly beat you down--almost to the point where it becomes
impossible to launch any sort of offense for a good two or three
minutes. The grappling system has also been enhanced so you can
transition into different types of moves--such as strong moves or
submissions--when you're locked up with an opponent.
What makes the latest SmackDown even more
representative of the WWE spectacle are the injury and damage
models. Not only is there location damage that lets you target the
head, chest, or legs of an opponent to soften them up for a
submission maneuver, but this damage also has an actual effect on
stamina. For example, if your torso has been badly damaged and you
attempt to perform a move that involves that area, then your
wrestler will clinch that part of his or her body and take a few
seconds to recover before going on to the next move. This adds a
nice little element to the game in that it makes it feel as though
you've just been through a grueling match.
The SmackDown finisher system has been kept
the same. As you perform moves, you charge up the SmackDown meter.
When it gets full, you're given the chance to perform a finisher.
For the most part, finishers are executed the same way that they've
been done in previous SmackDown games, but it seems to be a little
bit harder to set up an opponent for certain types of finishers.
In any case, all of the finishing
moves--along with most of the other moves in the game--are animated
incredibly well. Also, many of the character models from the last
SmackDown games have received somewhat minor touch-ups. In fact,
it's pretty easy to point out which characters are new to Here Comes
the Pain, even if you weren't familiar with the roster from the last
game, simply because they tend to look better than the rest.
Regardless, all of the character models still look excellent--even
down to the individual facial expressions. It's also worth pointing
out that the first few rows in the crowd are fully polygonal and are
much more convincing than the horrible sprites that have been used
in so many previous wrestling games.
At the moment, it seems like there's only
some last-minute polishing and tweaking to do before the game is
finally done. Otherwise, all of the modes, including the excellent
create-a-wrestler mode, seem to be fully intact. SmackDown! Here
Comes the Pain is scheduled for release on the PlayStation 2 on
October 21.
NEW
DETAILS - 15/5/2003
-
Relive the drama like never
before in Smackdown! Here comes the Pain. Create, play and develop
your own Superstar through storylines developed exclusively by WWE
writers. Track your progress with seasonal stats, earn money to
build up Superstar abilities and unlock hidden elements. Featuring
enhanced gameplay, new match types and better production values the
most electrifying brand in sprts entertainment will ignite the
Playstation 2 this holiday season.
FEATURES
-Exclusive story mode with original storylines developed by WWE
Staff Writers.
-Unique Superstar abilities featuring real-life attributes of
strength, submission, technique, speed, and stamina.
-New and improved controls including an in-depth countering and
interactive submission system.
-All-new match types including Bra & Panty, First Blood, and
Elimination Chamber.
-Enhanced production values featuring dynamic camera transitions, an
improved audio experience, Superstar voice over and more-realistic
animations.
WWE Smackdown: Here Comes The Pain is set to release during the
Fourth Quarter (fall/winter) 2003.
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